Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Make an unexpected connection outside Geo Andrews's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
Embroiled in legal trouble. |
5 |
34 |
Voluntarily left Broker |
5 |
34 |
Became a Scout (Courier). |
5 |
37 |
Perform an exemplary service for the scouts. |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Geo Andrews survey an alien world. |
7 |
42 |
Continued as Scout (Courier). |
7 |
45 |
Perform an exemplary service for the scouts. |
7 |
46 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
46 |
Continued as Scout (Courier). |
8 |
48 |
Geo Andrews's scout ship is one of the first on the scene to rescue the survivors of a disaster but Geo Andrews fail to help. Gain an Enemy. |
8 |
48 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
8 |
50 |
Promoted to Scout (Courier) rank 2. |
9 |
50 |
Continued as Scout (Courier). |
9 |
54 |
Geo Andrews survey an alien world. |
10 |
54 |
Continued as Scout (Courier). |
10 |
57 |
Geo Andrews's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
Retired at age 58. |