Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Gerald McPherson's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
A good deal ensures Gerald McPherson is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Good fortune |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Embroiled in legal trouble. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
37 |
Gerald McPherson's work ends up coming home with Gerald McPherson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
37 |
Became a Entertainer (Artist). |
6 |
39 |
A new romantic starts. Gain an Ally. |
7 |
41 |
Continued as Entertainer (Artist). |
7 |
43 |
Victim of a crime |
8 |
45 |
Continued as Entertainer (Artist). |
8 |
49 |
An investigation, tour, project or expedition goes wrong, stranding Gerald McPherson far from home. |
9 |
49 |
Became a Drifter (Wanderer). |
9 |
51 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
55 |
Gerald McPherson come into conflict with a splinter group Gerald McPherson's own religion which maintains Gerald McPherson's version is the wrong one. Gain 1 Rivals. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired. |
11 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |