Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Betrayed by a friend. One of Gus Knight's Contacts or Allies betrays Gus Knight, ending Gus Knight's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Intelligence (Agent). |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
31 |
Nearly killed. Owe 30,000 for medical bills. |
5 |
31 |
Failed to qualify for Flight (Navy). |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
34 |
Suffer from a life-threatening illness. |
6 |
34 |
Became a Scholar (Scientist). |
6 |
37 |
Refuse to join a cheat in some fashion. |
7 |
38 |
Continued as Scholar (Scientist). |
7 |
42 |
Nearly killed. Owe 6,250 for medical bills. |
8 |
42 |
Continued as Scholar (Scientist). |
8 |
46 |
Cheated in some fashion, advancing Gus Knight's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
8 |
46 |
Gain an Enemy |
8 |
46 |
Promoted to Scholar (Scientist) rank 1. |
9 |
46 |
Continued as Scholar (Scientist). |
9 |
47 |
Make a breakthrough in Gus Knight's field. |
9 |
50 |
Promoted to Scholar (Scientist) rank 2. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Scholar (Scientist). |
10 |
54 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
10 |
54 |
Promoted to Scholar (Scientist) rank 3. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Continued as Scholar (Scientist). |
11 |
55 |
Advanced training in a specialist field. |
11 |
58 |
Forced to muster out. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |