Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Hamp Rice went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Nearly killed. Owe 7,500 for medical bills. |
3 |
23 |
Became a Army (Cavalry) with the new title Private. |
3 |
27 |
Birth or Death involving a family member or close friend. |
3 |
27 |
Attempt at commissioned failed. |
3 |
27 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
4 |
27 |
Continued as Army (Cavalry). |
4 |
28 |
Severely injured. Fully recovered. |
5 |
28 |
Became a Scholar (Scientist). |
5 |
30 |
Refuse to join a cheat in some fashion. |
5 |
32 |
Promoted to Scholar (Scientist) rank 1. |
6 |
32 |
Continued as Scholar (Scientist). |
6 |
36 |
Accused of a crime |
7 |
36 |
Became a Prisoner (Fixer). |
7 |
40 |
Hamp Rice gain a new Rival among the inmates or guards. |
7 |
40 |
Promoted to Prisoner (Fixer) rank 1. |
7 |
40 |
Paroled from prison. |
8 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Hamp Rice retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
44 |
Continued as Believer (Missionary/Humanitarian). |
9 |
45 |
Opponents of Hamp Rice's belief system ambush Hamp Rice. |
9 |
45 |
Nearly killed. Owe 10,000 for medical bills. |
10 |
45 |
Became a Drifter (Scavenger). |
10 |
47 |
Betrayed by a friend. One of Hamp Rice's Contacts or Allies betrays Hamp Rice, ending Hamp Rice's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
47 |
Returned to Believer (Missionary/Humanitarian). |
11 |
48 |
Hamp Rice refused an offer of inducements to betray Hamp Rice's faith. Gain 4 enemies. |
11 |
51 |
Forced to muster out. |
12 |
51 |
Switched to Drifter (Wanderer). |
12 |
54 |
Attacked by enemies that Hamp Rice easily defeat. |
12 |
54 |
Gain Enemy if Hamp Rice don't already have one. |
13 |
55 |
Continued as Drifter (Wanderer). |
13 |
56 |
Hamp Rice do not know what happened to Hamp Rice. There is a gap in Hamp Rice's memory. |
14 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
56 |
Retired at age 56. |
14 |
56 |
Retired. |
14 |
58 |
Moved to a new world. |
15 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |