Settler Harper Sabilline  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 61 M 3 (-1) 11 (1) 2 (-2) 6 (0) 9 (1) 4 (-1)3B2694
Right, Mischievous, Careless of Social Rules
 
Skills
Animals (Handling) 1
Astrogation 1
Athletics 0
Deception 1
Electronics (Comms) 2
Flyer (Grav) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Mechanic 2
Medic 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession (Hostile Environment/Low-G) 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 22
Army Cavalry Private01
Drifter Barbarian 01
Merchant Merchant Marine 4th Officer23
Citizen Colonist Settler23
 
Name Type Affinity Enmity Power Influence Species
Myrtie Mahon Enemy 0 3 2 0 Kargol (F/57)
Ardella Godkim Enemy 1 4 1 4 Dynchia, Imperium (F/35)
Ardella Godkim gained influence with the character’s assistance.
Ardella Godkim's influence is diminished.
Kiirsa Be Umgi Contact 3 0 0 3 Vilani, Imperium (M/65)
Relationship becomes more moderate.
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 21 Harper Sabilline do not know what happened to Harper Sabilline. There is a gap in Harper Sabilline's memory.
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Continued as Drifter (Scavenger).
2 26 Promoted to Drifter (Scavenger) rank 2.
3 26 Voluntarily left Scavenger
3 26 Became a Army (Cavalry) with the new title Private.
3 30 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
3 30 Gain rebels as Enemy
4 30 Switched to Drifter (Barbarian).
5 34 Voluntarily left Barbarian
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
5 38 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
6 38 Continued as Merchant (Merchant Marine).
6 40 Harper Sabilline's business or ship thrives.
6 42 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 42 Continued as Merchant (Merchant Marine).
7 43 Make an unexpected connection outside Harper Sabilline's normal circles. Gain a Contact.
7 46 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
8 46 Voluntarily left Merchant Marine
8 46 Became a Citizen (Colonist).
8 49 Harper Sabilline is rewarded for Harper Sabilline's diligence or cunning.
8 50 Forced to continue current assignment.
8 50 Promoted to Citizen (Colonist) rank 1.
9 50 Continued as Citizen (Colonist).
9 52 Spent time maintaining and using heavy vehicles.
9 54 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
10 54 Continued as Citizen (Colonist).
10 57 Harper Sabilline learn something Harper Sabilline should not have – a corporate secret, a political scandal – which Harper Sabilline can profit from illegally.
10 58 Forced to muster out.
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