Retired Craftsman Henderson Banks  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Hanen 61 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 5 (-1)5 (-1)111475
Sorry, Finicky, Understanding
 
Skills
Art (Performing) 0
Carouse 1
Clairvoyance 0
Deception 1
Drive 0
Electronics 0
Engineer (Life Support) 1
Engineer (M-drive) 1
Gambler 1
Gun Combat 0
Mechanic 2
Medic 1
Profession (Hostile Environment/Low-G) 1
Profession (Worker/Religion) 1
Profession (Sports/Track & Field) 1
Science (Social Sciences/History) 1
Stealth 0
Steward 1
Telekinesis 0
Teleportation 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman46
Psion Adept 03
Drifter Barbarian 01
Drifter Scavenger 01
Believer Holy Warrior Hopeful01
 
Name Type Affinity Enmity Power Influence Species
Aelyu Haeyuhi Contact 1 1 4 0 Ael Yael (F/38)
 
Term Age History
1 18 Became a Citizen (Worker).
1 22 Spent time maintaining and using heavy vehicles.
2 22 Continued as Citizen (Worker).
2 26 Henderson Banks rise to a position of power in Henderson Banks's colony or corporation.
2 26 Promoted to Citizen (Worker) rank 1.
3 26 Continued as Citizen (Worker).
3 29 Henderson Banks learn something Henderson Banks should not have – a corporate secret, a political scandal – which Henderson Banks can profit from illegally.
3 29 Gain a criminal contact.
3 30 Promoted to Citizen (Worker) rank 2 with the new title Technician.
4 30 Continued as Citizen (Worker).
4 33 Encounter a Psionic institute.
4 33 Tested for psionic powers
4 34 Promoted to Citizen (Worker) rank 3.
5 34 Became a Psion (Adept).
5 38 Psionic strength increases.
6 38 Continued as Psion (Adept).
6 41 Psionic abilities make Henderson Banks uncomfortable to be around. One contact or ally becomes a rival.
7 42 Continued as Psion (Adept).
7 43 Psionic abilities make Henderson Banks uncomfortable to be around. One contact or ally becomes a rival.
8 46 Voluntarily left Adept
8 46 Became a Drifter (Barbarian).
8 47 Henderson Banks do not know what happened to Henderson Banks. There is a gap in Henderson Banks's memory.
9 47 Failed to qualify for Broker (Merchant).
9 47 Switched to Drifter (Scavenger).
9 50 Henderson Banks run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 50 Returned to Citizen (Worker).
10 52 Henderson Banks learn something Henderson Banks should not have – a corporate secret, a political scandal – which Henderson Banks can profit from illegally.
10 54 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
11 54 Aging Crisis. Owe 10,000 for medical bills.
11 54 Retired at age 54.
11 54 Continued as Citizen (Worker).
11 57 Hard times caused by a lack of interstellar trade costs Henderson Banks Henderson Banks's job.
12 57 Aging Crisis. Owe 40,000 for medical bills.
12 57 Became a Believer (Holy Warrior) with the new title Hopeful.
12 58 Opponents of Henderson Banks's belief system ambush Henderson Banks.
12 58 Scarred. Fully recovered. Owe 10,000 for medical bills.
13 58 Aging Crisis. Owe 50,000 for medical bills.
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