Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Henry Alardice inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
24 |
Failed to qualify for Thief (Rogue). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
31 |
Attacked by enemies that Henry Alardice easily defeat. |
4 |
31 |
Gain Enemy if Henry Alardice don't already have one. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
Henry Alardice run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
38 |
Betrayed by a friend. One of Henry Alardice's Contacts or Allies betrays Henry Alardice, ending Henry Alardice's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Failed to qualify for Thief (Rogue). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Embroiled in legal trouble. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Make an unexpected connection outside Henry Alardice's normal circles. Gain a Contact. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Make an unexpected connection outside Henry Alardice's normal circles. Gain a Contact. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Moved to a new world. |
11 |
58 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Retired at age 58. |