Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
24 |
Surrounded and outnumbered by the enemy, Hermon Mcarty hold out until relief arrives. |
2 |
26 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
30 |
Severely injured. Fully recovered. |
4 |
30 |
Became a Merchant (Broker). |
4 |
32 |
Hermon Mcarty's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
32 |
Failed to qualify for Intelligence (Agent). |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
35 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
6 |
35 |
Became a Scout (Explorer). |
6 |
37 |
Hermon Mcarty have no idea what happened to Hermon Mcarty – they found Hermon Mcarty's ship drifting on the fringes of friendly space. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Hermon Mcarty come into conflict with a splinter group Hermon Mcarty's own religion which maintains Hermon Mcarty's version is the wrong one. Gain 2 Rivals. |
8 |
40 |
Switched to Drifter (Scavenger). |
8 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
44 |
Continued as Drifter (Scavenger). |
9 |
45 |
A new romantic starts. Gain an Ally. |
9 |
48 |
Promoted to Drifter (Scavenger) rank 2. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Drifter (Scavenger). |
10 |
50 |
Suffer from a life-threatening illness. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Retired. |
11 |
53 |
Gained a contact. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Birth or Death involving a family member or close friend. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |