Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Find valuable salvage. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Scarred. Owe 1,250 for medical bills. |
2 |
23 |
Gain Enemy if Herschel Gregory don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Attempted a risky adventure and was injured. |
3 |
28 |
Nearly killed. Owe 12,500 for medical bills. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 3. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Failed to qualify for Line/Crew (Navy). |
5 |
33 |
Switched to Drifter (Barbarian). |
5 |
34 |
Survived a risky adventure but gained nothing. |
5 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
39 |
Attacked by enemies that Herschel Gregory easily defeat. |
6 |
39 |
Gain Enemy if Herschel Gregory don't already have one. |
6 |
41 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
41 |
Continued as Drifter (Barbarian). |
7 |
44 |
Severely injured. Owe 10,000 for medical bills. |
8 |
44 |
Failed to qualify for Corporate (Citizen). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
48 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Retired. |
9 |
51 |
Birth or Death involving a family member or close friend. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
55 |
Birth or Death involving a family member or close friend. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
A new romantic starts. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |