Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Nearly killed. Owe 45,000 for medical bills. |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Became a Merchant (Broker). |
3 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
33 |
Make an unexpected connection outside Hezekiah Hotty's normal circles. Gain a Contact. |
4 |
33 |
Promoted to Merchant (Broker) rank 1. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
35 |
Nearly killed. Owe 17,500 for medical bills. |
6 |
35 |
Failed to qualify for Surveyor (Scout). |
6 |
35 |
Returned to Drifter (Scavenger). |
6 |
36 |
Birth or Death involving a family member or close friend. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
43 |
Hezekiah Hotty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Failed to qualify for Surveyor (Scout). |
8 |
43 |
Switched to Drifter (Wanderer). |
8 |
46 |
Survived a risky adventure but gained nothing. |
9 |
47 |
Voluntarily left Wanderer |
9 |
47 |
Became a Citizen (Colonist). |
9 |
49 |
Hezekiah Hotty learn something Hezekiah Hotty should not have – a corporate secret, a political scandal – which Hezekiah Hotty can profit from illegally. |
9 |
51 |
Promoted to Citizen (Colonist) rank 1. |
10 |
51 |
Continued as Citizen (Colonist). |
10 |
55 |
Hezekiah Hotty is rewarded for Hezekiah Hotty's diligence or cunning. |
10 |
55 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Citizen (Colonist). |
11 |
59 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |