Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Infantry (Army). |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
27 |
Find an Alien Artifact. |
3 |
30 |
Continued as Drifter (Scavenger). |
3 |
31 |
Suffer from a life-threatening illness. |
4 |
31 |
Became a Scout (Courier). |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
35 |
Forced to muster out. |
5 |
35 |
Switched to Drifter (Wanderer). |
5 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
39 |
Continued as Drifter (Wanderer). |
6 |
43 |
Howell Lawrence do not know what happened to Howell Lawrence. There is a gap in Howell Lawrence's memory. |
7 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
46 |
Howell Lawrence come into conflict with a splinter group Howell Lawrence's own religion which maintains Howell Lawrence's version is the wrong one. Gain 3 Rivals. |
8 |
46 |
Failed to qualify for Courier (Scout). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
47 |
Make an unexpected connection outside Howell Lawrence's normal circles. Gain a Contact. |
9 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
58 |
Howell Lawrence's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |