Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Drafted into Engineer/Gunner |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Hoyt Lobb join a gambling circle on board. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Became a Merchant (Broker). |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
33 |
Scarred. Owe 1,250 for medical bills. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
40 |
Risk Hoyt Lobb's fortune on a possibility lucrative deal and win. |
6 |
40 |
Forced to continue current assignment. |
6 |
40 |
Promoted to Merchant (Broker) rank 2. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
44 |
A good deal ensures Hoyt Lobb is living the high life for a few years. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Physician (Scholar). |
8 |
44 |
Switched to Drifter (Scavenger). |
8 |
47 |
Hoyt Lobb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Retired. |
9 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
55 |
A new romantic starts. Gain an Ally. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
Gained a contact. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |