Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Contacted by an underground psionic group. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Entertainer (Artist). |
2 |
28 |
One of Isaac Fleming's pieces of art is stolen, and the investigation brings Isaac Fleming into the criminal underworld. |
3 |
31 |
Continued as Entertainer (Artist). |
3 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
35 |
Promoted to Entertainer (Artist) rank 1. |
4 |
35 |
Continued as Entertainer (Artist). |
4 |
39 |
Refused to criticise a questionable political leader on Isaac Fleming's homeworld. |
4 |
39 |
Promoted to Entertainer (Artist) rank 2. |
5 |
39 |
Continued as Entertainer (Artist). |
5 |
40 |
Refused to criticise a questionable political leader on Isaac Fleming's homeworld. |
5 |
43 |
Forced to muster out. |
6 |
43 |
Became a Noble (Dilettante) with the new title Wastrel. |
6 |
46 |
A new romantic starts. Gain an Ally. |
6 |
47 |
Promoted to Noble (Dilettante) rank 1. |
7 |
47 |
Continued as Noble (Dilettante). |
7 |
50 |
Inherit a gift from a rich relative. |
8 |
51 |
Continued as Noble (Dilettante). |
8 |
52 |
Isaac Fleming manipulate and charm Isaac Fleming's way through high society. Gain a Rival and an Ally. |
8 |
55 |
Forced to muster out. |
9 |
55 |
Failed to qualify for Thief (Rogue). |
9 |
55 |
Submitted to the draft. |
9 |
55 |
Became a Marine (Ground Assault) with the new title Marine. |
9 |
59 |
Severely injured. |