Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
26 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Find Ancient Technology. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Voluntarily left Wanderer |
4 |
30 |
Failed to qualify for Thief (Rogue). |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Isaac Wareham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Became a Scholar (Field Researcher). |
5 |
34 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
34 |
Became a Scout (Surveyor). |
6 |
38 |
Isaac Wareham inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
38 |
Failed to qualify for Artist (Entertainer). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
7 |
41 |
Isaac Wareham went above and beyond the call of duty. |
7 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
42 |
Continued as Agent (Law Enforcement). |
8 |
44 |
Isaac Wareham's work ends up coming home with Isaac Wareham, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
44 |
Returned to Drifter (Wanderer). |
9 |
46 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
47 |
Birth or Death involving a family member or close friend. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Moved to a new world. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Gained a contact. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |