Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
31 |
A new romantic starts. Gain an Ally. |
3 |
31 |
Continued as Believer (Missionary/Humanitarian). |
3 |
35 |
Someone more charismatic but less devout than Isom Fitzgerald has become Isom Fitzgerald's superior. |
3 |
35 |
Forced to muster out. |
4 |
35 |
Became a Rogue (Thief). |
4 |
38 |
A police detective or rival criminal forces Isom Fitzgerald to flee and vows to hunt Isom Fitzgerald down. Gain an Enemy. |
5 |
38 |
Became a Drifter (Wanderer). |
5 |
42 |
Find Ancient Technology. |
6 |
42 |
Continued as Drifter (Wanderer). |
7 |
46 |
Voluntarily left Wanderer |
7 |
46 |
Failed to qualify for Explorer (Scout). |
7 |
46 |
Switched to Drifter (Barbarian). |
7 |
47 |
Offered job by a patron. Now owe him a favor. |
8 |
50 |
Became a Merchant (Free Trader). |
8 |
53 |
Make an unexpected connection outside Isom Fitzgerald's normal circles. Gain a Contact. |
8 |
54 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
54 |
Voluntarily left Free Trader |
9 |
54 |
Switched to Drifter (Scavenger). |
9 |
55 |
Contact with Government. |