Retired Scout Jack Cowen  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 61 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 5 (-1) 10 (1)11125A
Guilty
 
Skills
Deception 0
Drive 0
Electronics (Comms) 1
Electronics (Remote Ops) 2
Engineer (M-drive) 1
Language 0
Mechanic 0
Melee (Unarmed) 1
Persuade 0
Profession (Hostile Environment) 0
Recon 0
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 03
Scout Explorer Scout24
Drifter Scavenger 01
Citizen Colonist 01
Noble Diplomat Intern02
Believer Holy Warrior Hopeful01
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Catharine Pearson Contact 2 2 0 2 Cassilldan (F/16)
Madge McKerras Enemy 0 3 0 4 Iltharan (F/18)
 
Term Age History
1 18 Failed to qualify for Flight (Navy).
1 18 Became a Drifter (Wanderer).
1 22 Attacked by enemies that Jack Cowen easily defeat.
1 22 Gain Enemy if Jack Cowen don't already have one.
2 22 Continued as Drifter (Wanderer).
2 23 Betrayed by a friend. One of Jack Cowen's Contacts or Allies betrays Jack Cowen, ending Jack Cowen's career. That Contact or Ally becomes a Rival or Enemy.
3 23 Became a Scout (Explorer).
3 25 Psychologically damaged by Jack Cowen's time in the scouts.
3 27 Promoted to Scout (Explorer) rank 1 with the new title Scout.
4 27 Attempted to change assignments.
4 27 Failed to qualify for Surveyor (Scout).
4 27 Continued as Scout (Explorer).
4 28 Spend several years jumping from world to world in Jack Cowen's scout ship.
4 31 Promoted to Scout (Explorer) rank 2.
5 31 Continued as Scout (Explorer).
5 33 Jack Cowen spend a great deal of time on the fringes of Charted Space.
5 33 Gain a contact in an alien race.
6 35 Continued as Scout (Explorer).
6 38 Jack Cowen have no idea what happened to Jack Cowen – they found Jack Cowen's ship drifting on the fringes of friendly space.
7 38 Failed to qualify for Merchant Marine (Merchant).
7 38 Switched to Drifter (Scavenger).
7 42 Jack Cowen run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 42 Failed to qualify for Worker (Citizen).
8 42 Returned to Drifter (Wanderer).
8 43 Nearly killed. Owe 30,000 for medical bills.
9 43 Became a Citizen (Colonist).
9 47 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
10 47 Became a Noble (Diplomat) with the new title Intern.
10 49 Inherit a gift from a rich relative.
11 51 Aging Crisis. Owe 50,000 for medical bills.
11 51 Retired at age 51.
11 51 Continued as Noble (Diplomat).
11 55 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
12 55 Aging Crisis. Owe 40,000 for medical bills.
12 55 Became a Believer (Holy Warrior) with the new title Hopeful.
12 56 Jack Cowen aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
13 56 Aging Crisis. Owe 30,000 for medical bills.
13 56 Retired.
13 60 Betrayal. Convert an Ally into a Rival or Enemy.
14 60 Aging Crisis. Owe 40,000 for medical bills.
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