Retired Sublieutenant Jar Mar  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 61 M 1 (-2) 3 (-1) 1 (-2) 11 (1) 10 (1) 3 (-1)131BA3
Electrified, Compulsive
 
Skills
Admin 0
Animals 0
Astrogation 0
Athletics (Dexterity) 1
Broker 1
Carouse 1
Diplomat 0
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (Power) 1
Flyer 0
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 2
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 1
Profession (Worker/Religion) 0
Seafarer 0
Stealth 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Scout Explorer 01
Drifter Wanderer 01
Believer Missionary/Humanitarian Team Leader24
Merchant Free Trader 22
Prisoner Thug 11
Navy Engineer/Gunner Sublieutenant2 / 12
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 20 Betrayed by a friend. One of Jar Mar's Contacts or Allies betrays Jar Mar, ending Jar Mar's career. That Contact or Ally becomes a Rival or Enemy.
2 20 Became a Scout (Explorer).
2 21 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3 21 Switched to Drifter (Wanderer).
3 23 Attacked by enemies and injured.
3 23 Injured. Fully recovered. Owe 5,000 for medical bills.
3 23 Gain Enemy if Jar Mar don't already have one.
4 25 Voluntarily left Wanderer
4 25 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 27 A notable academic consults with Jar Mar about a publication or documentary he is working on. Gain a Contact in academia.
5 29 Continued as Believer (Missionary/Humanitarian).
5 30 Gained a contact.
5 33 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
6 33 Continued as Believer (Missionary/Humanitarian).
6 34 Jar Mar retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
6 37 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
7 37 Continued as Believer (Missionary/Humanitarian).
7 38 Jar Mar have been following false teachings!
8 38 Became a Merchant (Free Trader).
8 40 Risk Jar Mar's fortune on a possibility lucrative deal and win.
8 42 Forced to continue current assignment.
8 42 Promoted to Merchant (Free Trader) rank 1.
9 42 Continued as Merchant (Free Trader).
9 45 Embroiled in legal trouble.
9 46 Promoted to Merchant (Free Trader) rank 2.
10 46 Became a Prisoner (Thug).
10 48 Assigned to difficult or backbreaking labour.
10 50 Promoted to Prisoner (Thug) rank 1.
10 50 Paroled from prison.
11 50 Failed to qualify for Merchant Academy.
11 50 Submitted to the draft.
11 50 Became a Navy (Engineer/Gunner) with the new title Crewman.
11 53 Find Ancient Technology.
11 54 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
12 54 Aging Crisis. Owe 40,000 for medical bills.
12 54 Retired at age 54.
12 54 Attempted to change assignments.
12 54 Failed to qualify for Flight (Navy).
12 54 Continued as Navy (Engineer/Gunner).
12 56 Display heroism in battle, saving the whole ship.
12 58 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
12 58 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
13 58 Aging Crisis. Owe 20,000 for medical bills.
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