Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Betrayed by a friend. One of Jar Mar's Contacts or Allies betrays Jar Mar, ending Jar Mar's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Scout (Explorer). |
2 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
21 |
Switched to Drifter (Wanderer). |
3 |
23 |
Attacked by enemies and injured. |
3 |
23 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Gain Enemy if Jar Mar don't already have one. |
4 |
25 |
Voluntarily left Wanderer |
4 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
27 |
A notable academic consults with Jar Mar about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
29 |
Continued as Believer (Missionary/Humanitarian). |
5 |
30 |
Gained a contact. |
5 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
33 |
Continued as Believer (Missionary/Humanitarian). |
6 |
34 |
Jar Mar retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
37 |
Continued as Believer (Missionary/Humanitarian). |
7 |
38 |
Jar Mar have been following false teachings! |
8 |
38 |
Became a Merchant (Free Trader). |
8 |
40 |
Risk Jar Mar's fortune on a possibility lucrative deal and win. |
8 |
42 |
Forced to continue current assignment. |
8 |
42 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
42 |
Continued as Merchant (Free Trader). |
9 |
45 |
Embroiled in legal trouble. |
9 |
46 |
Promoted to Merchant (Free Trader) rank 2. |
10 |
46 |
Became a Prisoner (Thug). |
10 |
48 |
Assigned to difficult or backbreaking labour. |
10 |
50 |
Promoted to Prisoner (Thug) rank 1. |
10 |
50 |
Paroled from prison. |
11 |
50 |
Failed to qualify for Merchant Academy. |
11 |
50 |
Submitted to the draft. |
11 |
50 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
11 |
53 |
Find Ancient Technology. |
11 |
54 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Attempted to change assignments. |
12 |
54 |
Failed to qualify for Flight (Navy). |
12 |
54 |
Continued as Navy (Engineer/Gunner). |
12 |
56 |
Display heroism in battle, saving the whole ship. |
12 |
58 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
12 |
58 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |