Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
21 |
Kicked out of military academy. |
2 |
21 |
Became a Noble (Administrator) with the new title Assistant. |
2 |
25 |
Gained a contact. |
2 |
25 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
3 |
25 |
Continued as Noble (Administrator). |
3 |
26 |
Jar Newman make an alliance with a powerful and charismatic noble, who becomes an Ally. |
4 |
29 |
Voluntarily left Administrator |
4 |
29 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
32 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
5 |
32 |
Became a Scout (Surveyor). |
5 |
36 |
Nearly killed. Owe 25,000 for medical bills. |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
38 |
Jar Newman do not know what happened to Jar Newman. There is a gap in Jar Newman's memory. |
7 |
38 |
Switched to Noble (Diplomat) with the new title 3rd Secretary and previous rank. |
7 |
39 |
Inherit a gift from a rich relative. |
8 |
42 |
Continued as Noble (Diplomat). |
8 |
43 |
Refused a challenge to a duel for Jar Newman's honour and standing. |
9 |
46 |
Continued as Noble (Diplomat). |
9 |
49 |
Become deeply involved in politics on Jar Newman's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
9 |
50 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
10 |
50 |
Continued as Noble (Diplomat). |
10 |
52 |
Become deeply involved in politics on Jar Newman's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
10 |
54 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
11 |
54 |
Continued as Noble (Diplomat). |
11 |
55 |
Refused a challenge to a duel for Jar Newman's honour and standing. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Retired at age 58. |