Retired Settler Jared Coulston  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 61 M 1 (-2) 3 (-1) 1 (-2) 9 (1) 10 (1) 6 (0)1319A6
Intimidated, Submissive, Freckle-dusted face
 
Skills
Animals 0
Athletics 0
Deception 2
Drive 0
Flyer (Wing) 1
Gambler 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Language (Zdetl (Zhodani)) 1
Mechanic 0
Medic 0
Profession (Colonist/Ranching) 1
Recon 1
Streetwise 2
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler24
Agent Intelligence Agent12
Scout Courier 01
Rogue Thief 02
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Isham Edward Contact 1 1 3 1 Hanen (M/58)
Isham Edward is particularly unusual, such as an artificial intelligence or very alien being.
David Coghill Enemy 0 5 0 1 Humaniti (M/25)
Steve Castillo Enemy 0 3 0 1 Florian (M/52)
Steve Castillo has had an unexpected run of good fortune lately.
Eugenia Hawkins Contact 1 1 1 4 Humaniti (F/64)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 19 Jared Coulston learn something Jared Coulston should not have – a corporate secret, a political scandal – which Jared Coulston can profit from illegally.
1 19 Gain a criminal contact.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 25 Jared Coulston learn something Jared Coulston should not have – a corporate secret, a political scandal – which Jared Coulston can profit from illegally.
3 26 Continued as Citizen (Colonist).
3 30 Jared Coulston learn something Jared Coulston should not have – a corporate secret, a political scandal – which Jared Coulston can profit from illegally.
3 30 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
4 30 Continued as Citizen (Colonist).
4 34 Spent time maintaining and using heavy vehicles.
4 34 Forced to muster out.
5 34 Became a Agent (Intelligence).
5 36 Go undercover to investigate an enemy.
5 36 Betrayed by a friend. One of Jared Coulston's Contacts or Allies betrays Jared Coulston, ending Jared Coulston's career. That Contact or Ally becomes a Rival or Enemy.
5 38 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
6 38 Continued as Agent (Intelligence).
6 39 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
7 39 Failed to qualify for Pirate (Rogue).
7 39 Submitted to the draft.
7 39 Became a Scout (Courier).
7 42 Injured. Fully recovered. Owe 2,500 for medical bills.
8 42 Became a Rogue (Thief).
8 46 Crime pays off. Gain victim as Enemy.
9 46 Continued as Rogue (Thief).
9 47 Involved in a gambling ring.
9 50 Forced to muster out.
10 50 Aging Crisis. Owe 50,000 for medical bills.
10 50 Retired at age 50.
10 50 Retired.
10 53 Moved to a new world.
11 54 Aging Crisis. Owe 10,000 for medical bills.
11 58 Gained a contact.
12 58 Aging Crisis. Owe 20,000 for medical bills.
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