Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Gained a contact. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Citizen (Corporate). |
2 |
29 |
Jeremy Kabble learn something Jeremy Kabble should not have – a corporate secret, a political scandal – which Jeremy Kabble can profit from illegally. |
2 |
29 |
Gain a criminal contact. |
2 |
29 |
Promoted to Citizen (Corporate) rank 1. |
3 |
29 |
Continued as Citizen (Corporate). |
3 |
31 |
Spent time maintaining and using heavy vehicles. |
4 |
33 |
Continued as Citizen (Corporate). |
4 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
37 |
Became a Drifter (Wanderer). |
5 |
41 |
Contact with Government. |
6 |
41 |
Continued as Drifter (Wanderer). |
6 |
44 |
Jeremy Kabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
46 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
49 |
Jeremy Kabble accepted an offer of inducements to betray Jeremy Kabble's faith. Gain 100,000 in cash. |
9 |
50 |
Switched to Drifter (Barbarian). |
9 |
51 |
Jeremy Kabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
51 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
55 |
Jeremy Kabble secretly provide religious rites for a dying leader or noble, although they do not share Jeremy Kabble's faith. Gain an Ally in the family and a Rival who disagrees with Jeremy Kabble's choice. |
10 |
55 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
55 |
Continued as Believer (Holy Warrior). |
11 |
59 |
Jeremy Kabble faith is shaken. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Retired at age 59. |