Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
A series of bad deals and decisions force John McRae into bankruptcy. John McRae salvages what John McRae can. |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
30 |
Victim of a crime |
4 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
33 |
Attempted a risky adventure and was sent to prison. |
5 |
36 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
36 |
Became a Prisoner (Thug). |
6 |
38 |
Vocational Training. |
6 |
40 |
Promoted to Prisoner (Thug) rank 1. |
6 |
40 |
Paroled from prison. |
7 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
44 |
John McRae aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
44 |
Returned to Drifter (Barbarian). |
8 |
46 |
Spend time with an alien race. Gain a contact. |
8 |
48 |
Forced to continue current assignment. |
8 |
48 |
Promoted to Drifter (Barbarian) rank 3 with the new title Warrior. |
9 |
48 |
Continued as Drifter (Barbarian). |
9 |
52 |
John McRae run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
52 |
Became a Citizen (Worker). |
10 |
54 |
Advanced training in a specialist field. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Citizen (Worker). |
11 |
57 |
Political upheaval strikes John McRae's homeworld, and John McRae is caught up in the revolution. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |