Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Became a Citizen (Corporate). |
2 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
22 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
25 |
A mission goes wrong and John Palmer is stranded behind enemy lines. Ejected from the service. |
4 |
25 |
Became a Rogue (Thief). |
4 |
27 |
John Palmer spend months in the dangerous criminal underworld. |
4 |
29 |
Promoted to Rogue (Thief) rank 1. |
5 |
29 |
Voluntarily left Thief |
5 |
29 |
Became a Entertainer (Journalist). |
5 |
30 |
A new romantic starts. Gain an Ally. |
5 |
33 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
6 |
33 |
Continued as Entertainer (Journalist). |
6 |
34 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
6 |
37 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
7 |
37 |
Continued as Entertainer (Journalist). |
7 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
41 |
Continued as Entertainer (Journalist). |
8 |
43 |
Spend time with an alien race. Gain a contact. |
8 |
45 |
Forced to muster out. |
9 |
45 |
Switched to Drifter (Barbarian). |
9 |
47 |
Attacked by enemies that John Palmer easily defeat. |
9 |
47 |
Gain Enemy if John Palmer don't already have one. |
9 |
49 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
49 |
Continued as Drifter (Barbarian). |
10 |
53 |
Offered job by a patron. Now owe him a favor. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
57 |
Moved to a new world. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |