Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayed by a friend. One of Judd Bell's Contacts or Allies betrays Judd Bell, ending Judd Bell's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Rogue (Thief). |
2 |
21 |
Involved in a gambling ring. |
2 |
24 |
Promoted to Rogue (Thief) rank 1. |
3 |
24 |
Continued as Rogue (Thief). |
3 |
26 |
Judd Bell commit a legendary crime. |
3 |
28 |
Promoted to Rogue (Thief) rank 2. |
4 |
28 |
Voluntarily left Thief |
4 |
28 |
Failed to qualify for Ground Assault (Marine). |
4 |
28 |
Switched to Drifter (Barbarian). |
4 |
29 |
Find valuable salvage. |
4 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
36 |
Survived a risky adventure but gained nothing. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
40 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
40 |
Failed to qualify for Worker (Citizen). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Risk Judd Bell's fortune on a possibility lucrative deal and win. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
9 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
46 |
Judd Bell retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
49 |
Continued as Believer (Missionary/Humanitarian). |
10 |
53 |
Judd Bell come into conflict with a splinter group Judd Bell's own religion which maintains Judd Bell's version is the wrong one. Gain 3 Rivals. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
55 |
Gained a contact. |
12 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |