Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
Risk Jule Laroche's fortune on a possibility lucrative deal and win. |
4 |
34 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
A sudden war destroys Jule Laroche's trade routes and contacts, forcing Jule Laroche to flee that region of space. |
5 |
38 |
Gain rebels as Enemy |
6 |
38 |
Became a Army (Cavalry) with the new title Private. |
6 |
40 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
7 |
40 |
Failed to qualify for Explorer (Scout). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Scout (Courier). |
7 |
43 |
Nearly killed. Owe 35,000 for medical bills. |
8 |
43 |
Failed to qualify for Merchant Academy. |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
47 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
47 |
Entered Merchant Academy with the Business curriculum. |
9 |
50 |
Become leader in social movement. |
9 |
50 |
Gain an Ally and an Enemy. |
9 |
50 |
Dropped out of the merchant academy. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Voluntarily left Wanderer |
10 |
50 |
Retired. |
10 |
51 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Gained a contact. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |