Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
23 |
Invited to take part in a controversial event or exhibition that improves Julius Shelton's social standing. |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
36 |
Find Ancient Technology. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Amnesia. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
45 |
Attacked by enemies and injured. |
7 |
45 |
Injured. |
7 |
45 |
Gain Enemy if Julius Shelton don't already have one. |
7 |
46 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
48 |
Find valuable salvage. |
9 |
50 |
Continued as Drifter (Scavenger). |
9 |
54 |
Julius Shelton do not know what happened to Julius Shelton. There is a gap in Julius Shelton's memory. |
10 |
54 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
57 |
Become leader in social movement. |
10 |
57 |
Gain an Ally and an Enemy. |
10 |
58 |
Graduated with honors. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Retired at age 58. |