Retired Field Agent Khag Ksekhalthours  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Vargr, Imperium 61 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 6 (0) 4 (-1)None111A64
Reserved
 
Skills
Athletics (Dexterity) 1
Carouse 0
Deception 1
Drive (Wheel) 1
Electronics (Computers) 2
Engineer 0
Flyer 0
Gun Combat 0
Investigate 1
Language (Galanglic (3rd Imperium)) 1
Mechanic 1
Medic 0
Melee (Unarmed) 1
Persuade 1
Pilot 0
Recon 2
Science (Robotic Sciences/Cybernetics) 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent33
Merchant Merchant Marine Senior Crewman11
Scholar Physician 03
Drifter Wanderer 13
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Uedhae Uoengghaek Angkfe Contact 1 1 4 1 Vargr, Imperium (F/20)
Uedhae Uoengghaek Angkfe gains in power and influence.
Uengrra Irz Contact 2 0 0 1 Vargr, Imperium (F/44)
Uengrra Irz is actually an organisation such as a political movement or modest sized business.
Llandzaell Khughkhoe Enemy 0 1 1 1 Vargr, Imperium (M/68)
Akhfuez Sondao Garr Enemy 0 2 0 0 Vargr, Imperium (F/60)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 21 Rewarded for a successful mission.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 24 Uncover a major conspiracy against Khag Ksekhalthours's employers.
2 26 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
3 26 Continued as Agent (Intelligence).
3 30 Established a network of contacts. Gain 2 contacts.
3 30 Promoted to Agent (Intelligence) rank 3.
4 30 Voluntarily left Intelligence
4 30 Entered Merchant Academy with the Shipboard curriculum.
4 33 A prank goes horribly wrong. Gain an Enemy
4 34 Graduated.
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
5 34 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 36 Nearly killed. Owe 12,500 for medical bills.
6 36 Became a Scholar (Physician).
6 40 Moved to a new world.
7 40 Continued as Scholar (Physician).
7 43 Make a breakthrough in Khag Ksekhalthours's field.
8 44 Continued as Scholar (Physician).
8 47 An expedition or voyage goes wrong, leaving Khag Ksekhalthours stranded in the wilderness.
9 47 Failed to qualify for Law Enforcement (Agent).
9 47 Became a Drifter (Wanderer).
9 51 Attacked by enemies and injured.
9 51 Scarred. Fully recovered. Owe 10,000 for medical bills.
9 51 Gain Enemy if Khag Ksekhalthours don't already have one.
10 51 Aging Crisis. Owe 10,000 for medical bills.
10 51 Retired at age 51.
10 51 Continued as Drifter (Wanderer).
10 54 A romantic relationship ends badly. Gain a Rival or Enemy.
11 55 Aging Crisis. Owe 10,000 for medical bills.
11 55 Continued as Drifter (Wanderer).
11 59 Encounter a Psionic institute.
11 59 Tested for psionic powers
11 59 Promoted to Drifter (Wanderer) rank 1.
12 59 Aging Crisis. Owe 40,000 for medical bills.
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