Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Kirk Watts do not know what happened to Kirk Watts. There is a gap in Kirk Watts's memory. |
2 |
19 |
Failed to qualify for Ground Assault (Marine). |
2 |
19 |
Switched to Drifter (Scavenger). |
2 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
24 |
Attacked by enemies and injured. |
3 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Gain Enemy if Kirk Watts don't already have one. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Voluntarily left Scavenger |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
28 |
Kirk Watts faith enjoys an explosion of popularity largely thanks to Kirk Watts's efforts. |
4 |
28 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
31 |
Voluntarily left Missionary/Humanitarian |
5 |
31 |
Failed to qualify for Surveyor (Scout). |
5 |
31 |
Returned to Drifter (Wanderer). |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
38 |
Betrayed by a friend. One of Kirk Watts's Contacts or Allies betrays Kirk Watts, ending Kirk Watts's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Failed to qualify for Field Researcher (Scholar). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
40 |
Accepted a deal with criminal or other figure under investigation. |
7 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Continued as Agent (Law Enforcement). |
8 |
45 |
Uncover a major conspiracy against Kirk Watts's employers. |
8 |
46 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
46 |
Continued as Agent (Law Enforcement). |
9 |
50 |
A new romantic starts. Gain an Ally. |
9 |
50 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Continued as Agent (Law Enforcement). |
10 |
51 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
11 |
53 |
Kirk Watts have been following false teachings! |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
Retired. |
12 |
55 |
Gained a contact. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |