Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Kiurkir's work ends up coming home with Kiurkir, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Failed to qualify for Broker (Merchant). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Suffer from a life-threatening illness. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Kiurkir run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Became a Citizen (Colonist). |
4 |
31 |
Kiurkir is rewarded for Kiurkir's diligence or cunning. |
4 |
33 |
Promoted to Citizen (Colonist) rank 1. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
36 |
Kiurkir is rewarded for Kiurkir's diligence or cunning. |
5 |
37 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
37 |
Continued as Citizen (Colonist). |
6 |
40 |
Moved to a new world. |
6 |
41 |
Promoted to Citizen (Colonist) rank 3. |
7 |
41 |
Continued as Citizen (Colonist). |
7 |
43 |
Advanced training in a specialist field. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Switched to Drifter (Barbarian). |
8 |
48 |
Nearly killed. Owe 22,500 for medical bills. |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Retired. |
9 |
49 |
Gained a contact. |
10 |
55 |
A new romantic starts. Gain an Ally. |
11 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |