Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
27 |
Left the colonies with honors. |
2 |
27 |
Became a Citizen (Colonist). |
2 |
31 |
A new romantic starts. Gain an Ally. |
2 |
31 |
Promoted to Citizen (Colonist) rank 1. |
3 |
31 |
Continued as Citizen (Colonist). |
3 |
32 |
Nearly killed. Owe 12,500 for medical bills. |
4 |
32 |
Became a Scholar (Scientist). |
4 |
33 |
A new romantic starts. Gain an Ally. |
4 |
36 |
Promoted to Scholar (Scientist) rank 1. |
5 |
36 |
Attempted to change assignments. |
5 |
36 |
Switched to Scholar (Physician) with previous rank. |
5 |
40 |
Refuse to join a cheat in some fashion. |
6 |
40 |
Continued as Scholar (Physician). |
6 |
42 |
An expedition or voyage goes wrong, leaving Loy James stranded in the wilderness. |
7 |
42 |
Failed to qualify for Free Trader (Merchant). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Scout (Surveyor). |
7 |
45 |
Loy James have no idea what happened to Loy James – they found Loy James's ship drifting on the fringes of friendly space. |
8 |
45 |
Failed to qualify for Broker (Merchant). |
8 |
45 |
Became a Drifter (Barbarian). |
8 |
47 |
Loy James run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Switched to Scout (Courier) with previous rank. |
9 |
50 |
Loy James's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
10 |
51 |
Continued as Scout (Courier). |
10 |
52 |
Psychologically damaged by Loy James's time in the scouts. |
11 |
52 |
Switched to Drifter (Scavenger). |
11 |
55 |
Suffer from a life-threatening illness. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
59 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |