Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
23 |
Gain Enemy if Luther Rivera don't already have one. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Luther Rivera run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Failed to qualify for Worker (Citizen). |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
30 |
Luther Rivera do not know what happened to Luther Rivera. There is a gap in Luther Rivera's memory. |
5 |
30 |
Became a Scout (Explorer). |
5 |
33 |
Perform an exemplary service for the scouts. |
6 |
34 |
Continued as Scout (Explorer). |
6 |
36 |
Perform an exemplary service for the scouts. |
7 |
38 |
Continued as Scout (Explorer). |
7 |
41 |
Lost eye or limb. Owe 2,500 for medical bills. |
8 |
41 |
Became a Merchant (Free Trader). |
8 |
44 |
A sudden war destroys Luther Rivera's trade routes and contacts, forcing Luther Rivera to flee that region of space. |
8 |
44 |
Gain rebels as Enemy |
9 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Retired. |
9 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Gained a contact. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |