Retired Field Agent Malcolm McMillan  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 61 M 5 (-1) 3 (-1) 1 (-2) 4 (-1) 6 (0) 6 (0)531466
Handsome
 
Skills
Astrogation 1
Carouse 1
Deception 1
Diplomat 1
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 2
Flyer 0
Gun Combat 0
Gunner (Screen) 1
Investigate 2
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Profession (Sports) 0
Recon 0
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent34
Scout Courier Scout13
Scout Surveyor Scout11
Drifter Scavenger 02
Believer Missionary/Humanitarian Junior Project Worker-11
 
Name Type Affinity Enmity Power Influence Species
Madge Waddell Enemy 0 3 0 3 Luriani (F/40)
Pierce Philpot Enemy 0 3 6 4 Luriani (M/22)
Artie Austin Enemy 0 3 0 0 Solomani, Imperium (F/35)
Artie Austin was ruined by misfortune caused by the character.
Melvin Kerran Ally 4 0 3 3 Luriani (M/34)
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 19 Befriended by a senior agent.
1 22 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
2 22 Continued as Agent (Corporate Agent).
2 26 Life ruined by a criminal gang. Gain the gang as an Enemy
3 26 Continued as Agent (Corporate Agent).
3 30 Lightly injured, no permanent damage. Fully recovered.
3 30 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
4 30 Continued as Agent (Corporate Agent).
4 31 Given specialist training in vehicles.
4 34 Promoted to Agent (Corporate Agent) rank 3.
5 34 Voluntarily left Corporate Agent
5 34 Became a Scout (Courier).
5 37 Malcolm McMillan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Malcolm McMillan fail to help. Gain an Enemy.
5 37 Psychologically damaged by Malcolm McMillan's time in the scouts.
5 38 Promoted to Scout (Courier) rank 1 with the new title Scout.
6 38 Continued as Scout (Courier).
6 42 Malcolm McMillan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Malcolm McMillan fail to help. Gain an Enemy.
6 42 Lightly injured, no permanent damage. Fully recovered.
7 42 Continued as Scout (Courier).
7 45 When dealing with an alien race, Malcolm McMillan have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
8 46 Attempted to change assignments.
8 46 Switched to Scout (Surveyor) with previous rank.
8 47 Injured. Fully recovered. Owe 1,250 for medical bills.
9 47 Became a Drifter (Scavenger).
9 48 Survived a risky adventure but gained nothing.
10 51 Aging Crisis. Owe 30,000 for medical bills.
10 51 Retired at age 51.
10 51 Continued as Drifter (Scavenger).
10 55 Malcolm McMillan do not know what happened to Malcolm McMillan. There is a gap in Malcolm McMillan's memory.
11 55 Aging Crisis. Owe 50,000 for medical bills.
11 55 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 58 Malcolm McMillan is caught in the periphery of a scandal.
11 58 Demoted to Believer (Missionary/Humanitarian) rank -1.
12 59 Aging Crisis. Owe 30,000 for medical bills.
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