Retired 1st Officer Marcus Egerton  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 61 M 1 (-2) 2 (-2) 1 (-2) 6 (0) 8 (0) 5 (-1)121685
Nervous, Blames Others
 
Skills
Art (Creative) 0
Athletics (Dexterity) 1
Broker 1
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (J-drive) 2
Flyer 0
Gambler 1
Gun Combat (Archaic) 1
Gunner (Turret) 1
Heavy Weapons 0
Language (Trokh (Aslan)) 1
Mechanic 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Profession (Colonist) 0
Recon 0
Stealth 0
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine01
Drifter Wanderer 01
Believer Missionary/Humanitarian Junior Project Worker01
Rogue Enforcer 01
Drifter Scavenger 01
Merchant Merchant Marine 1st Officer56
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Delphine Corbeld Enemy 0 0 3 1 Sydite (F/44)
Delphine Corbeld is in desperate trouble and could use the character’s help.
Elisha Cadden Contact 2 1 0 0 Sydite (M/40)
Miles Sims Contact 3 0 6 2 Sydite (M/75)
Angeline Washington Contact 2 1 2 1 Dynchia (F/41)
 
Term Age History
1 18 Failed to qualify for Explorer (Scout).
1 18 Submitted to the draft.
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 20 Severely injured. Fully recovered. Owe 1,250 for medical bills.
2 20 Failed to qualify for Surveyor (Scout).
2 20 Became a Drifter (Wanderer).
2 24 Marcus Egerton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 24 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
3 27 Marcus Egerton aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
4 27 Became a Rogue (Enforcer).
4 28 A job goes wrong, forcing Marcus Egerton to flee off-planet.
5 28 Switched to Drifter (Scavenger).
5 31 Drafted into Merchant Marine
6 32 Became a Merchant (Merchant Marine) with the new title Crewman.
6 33 Risk Marcus Egerton's fortune on a possibility lucrative deal and win.
6 36 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 36 Continued as Merchant (Merchant Marine).
7 37 Marcus Egerton's business or ship thrives.
7 40 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
8 40 Continued as Merchant (Merchant Marine).
8 44 Risk Marcus Egerton's fortune on a possibility lucrative deal and win.
9 44 Continued as Merchant (Merchant Marine).
9 48 Make an unexpected connection outside Marcus Egerton's normal circles. Gain a Contact.
9 48 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
10 48 Aging Crisis. Owe 10,000 for medical bills.
10 48 Retired at age 48.
10 48 Continued as Merchant (Merchant Marine).
10 49 Make an unexpected connection outside Marcus Egerton's normal circles. Gain a Contact.
10 52 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
11 52 Aging Crisis. Owe 20,000 for medical bills.
11 52 Continued as Merchant (Merchant Marine).
11 56 Given advanced training in a specialist field
11 56 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
12 56 Aging Crisis. Owe 20,000 for medical bills.
12 56 Voluntarily left Merchant Marine
12 56 Retired.
12 58 Gained a contact.
13 60 Aging Crisis. Owe 40,000 for medical bills.
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