Mat Sims  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 61 M 3 (-1) 1 (-2) 3 (-1) 8 (0) 6 (0) 5 (-1)313865
Mature
 
Skills
Admin 0
Animals 0
Astrogation 1
Athletics 0
Deception 1
Gun Combat (Energy) 1
Jack-of-All-Trades 2
Mechanic 2
Melee (Unarmed) 1
Pilot 0
Profession (Spacer/Belter) 1
Profession (Worker/Biologicals) 1
Recon 2
Science (Social Sciences/Belief) 1
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 45
Army Infantry Private01
Drifter Barbarian 11
Prisoner Thug 11
Believer Mainstream Believer Initiate11
Drifter Wanderer 22
 
Name Type Affinity Enmity Power Influence Species
Donnie Christie Enemy 0 1 2 1 Murrissi (M/14)
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 19 Offered job by a patron. Now owe him a favor.
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Failed to qualify for Thief (Rogue).
2 22 Continued as Drifter (Scavenger).
2 23 Attempted a risky adventure and was wildly successful.
2 26 Promoted to Drifter (Scavenger) rank 2.
3 26 Continued as Drifter (Scavenger).
3 29 Attacked by enemies that Mat Sims easily defeat.
3 29 Gain Enemy if Mat Sims don't already have one.
3 30 Promoted to Drifter (Scavenger) rank 3.
4 30 Voluntarily left Scavenger
4 30 Failed to qualify for Army Support (Army).
4 30 Submitted to the draft.
4 30 Became a Army (Infantry) with the new title Private.
4 33 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
4 33 Gain rebels as Enemy
5 33 Switched to Drifter (Barbarian).
5 34 Attempted a risky adventure and was sent to prison.
5 37 Promoted to Drifter (Barbarian) rank 1.
6 37 Became a Prisoner (Thug).
6 41 Good Behaviour.
6 41 Promoted to Prisoner (Thug) rank 1.
6 41 Paroled from prison.
7 41 Returned to Drifter (Scavenger).
7 44 Find valuable salvage.
7 45 Promoted to Drifter (Scavenger) rank 4.
8 45 Continued as Drifter (Scavenger).
8 48 Mat Sims run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 48 Became a Believer (Mainstream Believer) with the new title Lay Person.
9 51 Mat Sims accepted an offer of inducements to betray Mat Sims's faith. Gain 460,000 in cash.
9 52 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
10 52 Switched to Drifter (Wanderer).
10 56 Attempted a risky adventure and was wildly successful.
10 56 Promoted to Drifter (Wanderer) rank 1.
11 56 Continued as Drifter (Wanderer).
11 58 Attempted a risky adventure and was wildly successful.
11 60 Promoted to Drifter (Wanderer) rank 2.
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