Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Matt Shelton's work ends up coming home with Matt Shelton, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Failed to qualify for Flight (Navy). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
27 |
Survived a risky adventure but gained nothing. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
31 |
Attacked by enemies that Matt Shelton easily defeat. |
4 |
31 |
Gain Enemy if Matt Shelton don't already have one. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
37 |
Gained a contact. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
39 |
Find valuable salvage. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
45 |
Find valuable salvage. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
49 |
Attacked by enemies that Matt Shelton easily defeat. |
8 |
49 |
Gain Enemy if Matt Shelton don't already have one. |
8 |
49 |
Promoted to Drifter (Scavenger) rank 3. |
9 |
49 |
Continued as Drifter (Scavenger). |
9 |
53 |
Forced to muster out. |
10 |
53 |
Became a Entertainer (Performer). |
10 |
54 |
Matt Shelton is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
57 |
Matt Shelton faith is shaken. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |