Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Failed to qualify for Colonist (Citizen). |
3 |
26 |
Switched to Drifter (Scavenger). |
3 |
30 |
Suffer from a life-threatening illness. |
4 |
30 |
Became a Scholar (Field Researcher). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
34 |
Continued as Scholar (Field Researcher). |
5 |
36 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
36 |
Became a Entertainer (Journalist). |
6 |
37 |
Public opinion turns on Mckinley Casey. |
7 |
37 |
Returned to Drifter (Wanderer). |
7 |
39 |
Mckinley Casey do not know what happened to Mckinley Casey. There is a gap in Mckinley Casey's memory. |
8 |
39 |
Failed to qualify for Corporate (Citizen). |
8 |
39 |
Submitted to the draft. |
8 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
43 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
49 |
Make an unexpected connection outside Mckinley Casey's normal circles. Gain a Contact. |
11 |
51 |
Continued as Merchant (Merchant Marine). |
11 |
53 |
Smuggle illegal items onto a planet. |
11 |
55 |
Forced to muster out. |
12 |
55 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
58 |
Mckinley Casey faith is shaken. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
Retired at age 59. |