Term |
Age |
History |
---|
1 |
18 |
Became a Soulhunter (Soulhunter Flight) with the new title Least Claw. |
1 |
22 |
Given advanced training in a specialist field. |
2 |
22 |
Voluntarily left Soulhunter Flight |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
24 |
Merrill Godkim is rewarded for Merrill Godkim's diligence or cunning. |
3 |
27 |
Promoted to Citizen (Colonist) rank 1. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
28 |
Merrill Godkim is rewarded for Merrill Godkim's diligence or cunning. |
4 |
31 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
33 |
Became a Entertainer (Performer). |
6 |
35 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
6 |
37 |
Forced to continue current assignment. |
6 |
37 |
Promoted to Entertainer (Performer) rank 1. |
7 |
37 |
Continued as Entertainer (Performer). |
7 |
40 |
Merrill Godkim is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
40 |
Switched to Drifter (Barbarian). |
8 |
44 |
Attacked by enemies that Merrill Godkim easily defeat. |
8 |
44 |
Gain Enemy if Merrill Godkim don't already have one. |
8 |
44 |
Forced to continue current assignment. |
8 |
44 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
44 |
Continued as Drifter (Barbarian). |
9 |
45 |
Merrill Godkim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
45 |
Failed to qualify for Intelligence (Agent). |
10 |
45 |
Submitted to the draft. |
10 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
46 |
Given advanced training in a specialist field |
11 |
49 |
Continued as Merchant (Merchant Marine). |
11 |
51 |
Embroiled in legal trouble. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Became a Prisoner (Fixer). |
12 |
55 |
Beaten by a prison gang. |
12 |
55 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
Continued as Prisoner (Fixer). |
13 |
61 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |