Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Befriended by a senior agent. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Befriended by a senior agent. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
34 |
Rewarded for a successful mission. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
37 |
Merrill Riley's work ends up coming home with Merrill Riley, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
37 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
41 |
Involved in a feud with a rival criminal organization. |
6 |
41 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
41 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
7 |
41 |
Voluntarily left Pirate |
7 |
41 |
Became a Merchant (Broker). |
7 |
45 |
Gained a contact. |
7 |
45 |
Promoted to Merchant (Broker) rank 1. |
8 |
45 |
Continued as Merchant (Broker). |
8 |
49 |
Birth or Death involving a family member or close friend. |
9 |
49 |
Continued as Merchant (Broker). |
9 |
53 |
Forced to muster out. |
10 |
53 |
Failed to qualify for Courier (Scout). |
10 |
53 |
Became a Drifter (Wanderer). |
10 |
55 |
Attacked by enemies that Merrill Riley easily defeat. |
10 |
55 |
Gain Enemy if Merrill Riley don't already have one. |
10 |
57 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
57 |
Continued as Drifter (Wanderer). |
11 |
61 |
Betrayed by a friend. One of Merrill Riley's Contacts or Allies betrays Merrill Riley, ending Merrill Riley's career. That Contact or Ally becomes a Rival or Enemy. |