Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Merritt Mitchell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for Explorer (Scout). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
27 |
On the front lines of a planetary assault and occupation. |
3 |
29 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
4 |
29 |
Continued as Marine (Marine Support). |
4 |
33 |
A mission goes wrong and Merritt Mitchell is stranded behind enemy lines. Ejected from the service. |
5 |
33 |
Became a Merchant (Broker). |
5 |
37 |
Given advanced training in a specialist field |
5 |
37 |
Promoted to Merchant (Broker) rank 1. |
6 |
37 |
Continued as Merchant (Broker). |
6 |
38 |
Make an unexpected connection outside Merritt Mitchell's normal circles. Gain a Contact. |
7 |
41 |
Continued as Merchant (Broker). |
7 |
45 |
Make an unexpected connection outside Merritt Mitchell's normal circles. Gain a Contact. |
8 |
45 |
Continued as Merchant (Broker). |
8 |
47 |
Moved to a new world. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Became a Entertainer (Artist). |
9 |
53 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
10 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Entertainer (Artist). |
10 |
56 |
Gain a patron in the arts. Gain an Ally |
10 |
57 |
Promoted to Entertainer (Artist) rank 1. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Continued as Entertainer (Artist). |
11 |
60 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |