Retired Corporal Mervin Walker  

Species Age Sex Str Dex End Int Edu SocUPP
Ronnin 61 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 2 (-2)111752
Short
 
Skills
Admin 0
Athletics 0
Broker 2
Deception 1
Drive (Mole) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 1
Language (Oynprith (Droyne)) 1
Leadership 1
Medic 0
Stealth 0
Steward 1
Streetwise 2
Survival 0
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Ground Assault Corporal23
Scout Surveyor 01
Believer Missionary/Humanitarian Junior Project Worker03
Merchant Broker 22
Drifter Barbarian 01
Drifter Wanderer 12
 
Name Type Affinity Enmity Power Influence Species
Luke Hogan Ally 4 0 3 4 Tapazmal (M/75)
Luke Hogan is in desperate trouble and could use the character’s help.
Luke Hogan gains in influence.
Relationship altered.
 
Term Age History
1 18 Failed to qualify for Pirate (Rogue).
1 18 Submitted to the draft.
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 20 A new romantic starts. Gain an Ally.
1 22 Attempt at commissioned failed.
1 22 Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Star Marine (Marine).
2 22 Continued as Marine (Ground Assault).
2 26 A mission goes disastrously wrong due to Mervin Walker's commander’s error or incompetence, but Mervin Walker survive.
2 26 Report commander and gain an Enemy.
2 26 Promoted to Marine (Ground Assault) rank 2 with the new title Corporal.
3 26 Continued as Marine (Ground Assault).
3 28 Nearly killed.
4 28 Became a Scout (Surveyor).
4 30 Mervin Walker have no idea what happened to Mervin Walker – they found Mervin Walker's ship drifting on the fringes of friendly space.
5 30 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
5 34 Mervin Walker refuse to secretly provide religious rites for a dying leader or noble, because they do not share Mervin Walker's faith.
6 34 Continued as Believer (Missionary/Humanitarian).
6 37 Opponents of Mervin Walker's belief system ambush Mervin Walker.
6 37 Nearly killed. Owe 25,000 for medical bills.
7 37 Became a Merchant (Broker).
7 38 Embroiled in legal trouble.
7 41 Promoted to Merchant (Broker) rank 1.
8 41 Continued as Merchant (Broker).
8 45 Promoted to Merchant (Broker) rank 2.
9 45 Voluntarily left Broker
9 45 Became a Drifter (Barbarian).
9 49 Betrayed by a friend. One of Mervin Walker's Contacts or Allies betrays Mervin Walker, ending Mervin Walker's career. That Contact or Ally becomes a Rival or Enemy.
10 49 Returned to Believer (Missionary/Humanitarian).
10 53 Mervin Walker have been following false teachings!
11 53 Switched to Drifter (Wanderer).
11 56 Attempted a risky adventure and was wildly successful.
11 57 Promoted to Drifter (Wanderer) rank 1.
12 57 Aging Crisis. Owe 40,000 for medical bills.
12 57 Retired at age 57.
12 57 Continued as Drifter (Wanderer).
12 60 Mervin Walker do not know what happened to Mervin Walker. There is a gap in Mervin Walker's memory.
13 60 Aging Crisis. Owe 20,000 for medical bills.
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