Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Involved in the planning of an impressive heist. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Rogue (Pirate) with the new title Lackey and previous rank. |
2 |
23 |
Arrested |
3 |
23 |
Became a Prisoner (Fixer). |
3 |
25 |
A guard takes a dislike to Miller Nelson. |
4 |
27 |
Switched to Prisoner (Thug) with previous rank. |
4 |
31 |
Disgraced. Word of Miller Nelson's criminal past reaches Miller Nelson's homeworld. |
5 |
31 |
Returned to Prisoner (Fixer). |
5 |
33 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
6 |
35 |
Continued as Prisoner (Fixer). |
6 |
38 |
Nearly killed. Owe 35,000 for medical bills. |
7 |
39 |
Returned to Prisoner (Thug). |
7 |
41 |
Attmped but failed to save a guard or prison officer. |
7 |
41 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
43 |
Promoted to Prisoner (Thug) rank 1. |
7 |
43 |
Paroled from prison. |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
47 |
Survived a risky adventure but gained nothing. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
50 |
Miller Nelson do not know what happened to Miller Nelson. There is a gap in Miller Nelson's memory. |
10 |
50 |
Became a Noble (Administrator) with the new title Assistant. |
10 |
53 |
Become deeply involved in politics on Miller Nelson's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
10 |
54 |
Forced to continue current assignment. |
10 |
54 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
11 |
54 |
Continued as Noble (Administrator). |
11 |
55 |
Become deeply involved in politics on Miller Nelson's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
11 |
58 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Retired at age 58. |