Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Miller Wood do not know what happened to Miller Wood. There is a gap in Miller Wood's memory. |
2 |
20 |
Failed to qualify for Line/Crew (Navy). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Rewarded for a successful mission. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
25 |
A new romantic starts. Gain an Ally. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Rewarded for a successful mission. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Army (Cavalry) with the new title Private. |
5 |
33 |
Commanding officer takes an interest in Miller Wood's career. |
5 |
36 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
6 |
36 |
Voluntarily left Cavalry |
6 |
36 |
Became a Citizen (Corporate). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
40 |
Promoted to Citizen (Corporate) rank 1. |
7 |
40 |
Continued as Citizen (Corporate). |
7 |
44 |
Miller Wood's business expands, Miller Wood's corporation grows, or the colony thrives. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
46 |
Miller Wood have been following false teachings! |
9 |
46 |
Switched to Drifter (Wanderer). |
9 |
50 |
Birth or Death involving a family member or close friend. |
9 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
50 |
Continued as Drifter (Wanderer). |
10 |
51 |
Nearly killed. Owe 20,000 for medical bills. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
53 |
A new romantic starts. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |