Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Study Tactics (Military) as a hobby. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Drifter (Barbarian). |
2 |
27 |
Attacked by enemies that Milo Jacobs easily defeat. |
2 |
27 |
Gain Enemy if Milo Jacobs don't already have one. |
3 |
29 |
Continued as Drifter (Barbarian). |
3 |
31 |
Find valuable salvage. |
4 |
33 |
Continued as Drifter (Barbarian). |
4 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
37 |
Continued as Drifter (Barbarian). |
5 |
38 |
Attacked by enemies and injured. |
5 |
38 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
5 |
38 |
Gain Enemy if Milo Jacobs don't already have one. |
5 |
41 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
41 |
Continued as Drifter (Barbarian). |
6 |
42 |
Find valuable salvage. |
6 |
45 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
45 |
Continued as Drifter (Barbarian). |
7 |
46 |
A new romantic starts. Gain an Ally. |
7 |
49 |
Promoted to Drifter (Barbarian) rank 3. |
8 |
49 |
Continued as Drifter (Barbarian). |
8 |
51 |
Nearly killed. Owe 10,000 for medical bills. |
9 |
51 |
Became a Rogue (Thief). |
9 |
53 |
A police detective or rival criminal forces Milo Jacobs to flee and vows to hunt Milo Jacobs down. Gain an Enemy. |
10 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
54 |
Milo Jacobs secretly provide religious rites for a dying leader or noble, although they do not share Milo Jacobs's faith. Gain an Ally in the family and a Rival who disagrees with Milo Jacobs's choice. |
10 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
57 |
Continued as Believer (Missionary/Humanitarian). |
11 |
58 |
Milo Jacobs refused an offer of inducements to betray Milo Jacobs's faith. Gain 3 enemies. |
11 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |