Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Expand the field of Admin, but gain a Rival in Minor Askew's former tutor. |
1 |
22 |
Graduated. Gain an rival who is upset that Minor Askew left the community. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Drafted into Explorer |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Became a Scout (Explorer). |
3 |
27 |
Psychologically damaged by Minor Askew's time in the scouts. |
4 |
27 |
Became a Rogue (Enforcer). |
4 |
29 |
Involved in the planning of an impressive heist. |
5 |
31 |
Voluntarily left Enforcer |
5 |
31 |
Failed to qualify for Physician (Scholar). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
34 |
Minor Askew join a gambling circle on board. |
6 |
35 |
Continued as Navy (Engineer/Gunner). |
6 |
38 |
Vessel participates in a diplomatic mission. |
6 |
39 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
39 |
Continued as Navy (Engineer/Gunner). |
7 |
40 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
8 |
40 |
Switched to Scout (Surveyor) with previous rank. |
8 |
41 |
Minor Askew spend a great deal of time on the fringes of Charted Space. |
8 |
41 |
Minor Askew inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
44 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
9 |
44 |
Continued as Scout (Surveyor). |
9 |
46 |
Minor Askew have no idea what happened to Minor Askew – they found Minor Askew's ship drifting on the fringes of friendly space. |
10 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Became a Psion (Wild Talent). |
10 |
48 |
Psionic strength increases. |
10 |
50 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Continued as Psion (Wild Talent). |
11 |
52 |
Gift causes a former ally to turn on Minor Askew and betray Minor Askew. One Ally or Contact becomes an Enemy. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
52 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
55 |
Gained a contact. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
56 |
Continued as Believer (Mainstream Believer). |
13 |
58 |
Minor Askew refuse to secretly provide religious rites for a dying leader or noble, because they do not share Minor Askew's faith. |
14 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |