Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
21 |
Make a breakthrough in Murry Knight's field. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
23 |
Win a prestigious prize for Murry Knight's work. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
28 |
Assigned to work on a secret project for a patron or organisation. |
4 |
30 |
Voluntarily left Scientist |
4 |
30 |
Became a Army (Infantry) with the new title Private. |
4 |
33 |
Given a special assignment or duty in Murry Knight's unit. |
4 |
34 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
5 |
34 |
Continued as Army (Infantry). |
5 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
6 |
38 |
Continued as Army (Infantry). |
6 |
39 |
Lost eye or limb. Fully recovered. |
7 |
39 |
Failed to qualify for Surveyor (Scout). |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
43 |
Murry Knight run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Became a Citizen (Corporate). |
8 |
46 |
A revolution, attack or other unusual event throws Murry Knight's life into chaos, forcing Murry Knight to leave the planet. |
9 |
46 |
Switched to Drifter (Wanderer). |
9 |
48 |
Find valuable salvage. |
9 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
50 |
Continued as Drifter (Wanderer). |
10 |
51 |
Moved to a new world. |
11 |
54 |
Continued as Drifter (Wanderer). |