Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Commanding officer takes an interest in Nat Lobb's career. |
2 |
24 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
24 |
Continued as Navy (Line/Crew). |
3 |
27 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
27 |
Became a Scholar (Field Researcher). |
4 |
29 |
Win a prestigious prize for Nat Lobb's work. |
4 |
31 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
31 |
Continued as Scholar (Field Researcher). |
5 |
35 |
A disaster leaves several injured, and others blame Nat Lobb, forcing Nat Lobb to leave Nat Lobb's career. Gain a Rival. |
5 |
35 |
Severely injured. Owe 6,250 for medical bills. |
6 |
35 |
Failed to qualify for Journalist (Entertainer). |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
37 |
Nat Lobb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
41 |
Nat Lobb retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
41 |
Forced to continue current assignment. |
7 |
41 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
41 |
Continued as Believer (Mainstream Believer). |
8 |
42 |
Nat Lobb come into conflict with a splinter group Nat Lobb's own religion which maintains Nat Lobb's version is the wrong one. Gain 1 Rivals. |
9 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Retired. |
9 |
46 |
Moved to a new world. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Gained a contact. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
A new romantic starts. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |