Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Nathaniel Batt's work ends up coming home with Nathaniel Batt, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Attacked by enemies that Nathaniel Batt easily defeat. |
2 |
24 |
Gain Enemy if Nathaniel Batt don't already have one. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
26 |
Offered job by a patron. Now owe him a favor. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
29 |
Became a Scout (Explorer). |
4 |
33 |
Nathaniel Batt inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
33 |
Failed to qualify for Worker (Citizen). |
5 |
33 |
Switched to Drifter (Wanderer). |
5 |
36 |
Good fortune |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
40 |
Suffer from a life-threatening illness. |
7 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
42 |
Nathaniel Batt retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
44 |
Continued as Believer (Mainstream Believer). |
8 |
46 |
Nathaniel Batt is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
48 |
Continued as Believer (Mainstream Believer). |
9 |
49 |
Nathaniel Batt is sent to a new community or parish to preach The Word among the poor. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Retired. |
10 |
53 |
Gained a contact. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
57 |
Moved to a new world. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |