Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Broker). |
2 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
26 |
A good deal ensures Nelson Clark is living the high life for a few years. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Make an unexpected connection outside Nelson Clark's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
Nelson Clark's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
38 |
Became a Agent (Intelligence). |
6 |
40 |
Accepted a deal with criminal or other figure under investigation. |
7 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
40 |
Retired at age 40. |
7 |
40 |
Retired. |
7 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
45 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
51 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
55 |
Moved to a new world. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Birth or Death involving a family member or close friend. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |