Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Failed to qualify for Army Support (Army). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
22 |
Betrayed by a friend. One of Noble McGrath's Contacts or Allies betrays Noble McGrath, ending Noble McGrath's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
22 |
Failed to qualify for Journalist (Entertainer). |
3 |
22 |
Switched to Drifter (Scavenger). |
3 |
26 |
Noble McGrath do not know what happened to Noble McGrath. There is a gap in Noble McGrath's memory. |
4 |
26 |
Failed to qualify for Colonist (Citizen). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Scout (Surveyor). |
4 |
29 |
Spend several years jumping from world to world in Noble McGrath's scout ship. |
5 |
30 |
Continued as Scout (Surveyor). |
5 |
33 |
Noble McGrath's scout ship is one of the first on the scene to rescue the survivors of a disaster but Noble McGrath fail to help. Gain an Enemy. |
5 |
33 |
Noble McGrath's ship is damaged, and Noble McGrath have to hitch-hike Noble McGrath's way back across the stars to the nearest scout base. |
5 |
33 |
Gain 1 Contacts. Gain 3 Enemies. |
6 |
34 |
Continued as Scout (Surveyor). |
6 |
37 |
Spend several years jumping from world to world in Noble McGrath's scout ship. |
7 |
38 |
Attempted to change assignments. |
7 |
38 |
Switched to Scout (Courier) with previous rank. |
7 |
40 |
Noble McGrath have no idea what happened to Noble McGrath – they found Noble McGrath's ship drifting on the fringes of friendly space. |
8 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
42 |
Noble McGrath aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Retired. |
9 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Gained a contact. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
A new romantic starts. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |