Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Join a social movement. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
28 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
2 |
30 |
Forced to muster out. |
3 |
30 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
31 |
Good fortune |
4 |
34 |
Continued as Rogue (Pirate). |
4 |
36 |
Norman Cumming commit a legendary crime. |
4 |
38 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
38 |
Continued as Rogue (Pirate). |
5 |
41 |
A job goes wrong, forcing Norman Cumming to flee off-planet. |
6 |
41 |
Failed to qualify for Free Trader (Merchant). |
6 |
41 |
Submitted to the draft. |
6 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
45 |
Forced to continue current assignment. |
6 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
45 |
Continued as Merchant (Merchant Marine). |
7 |
49 |
Make an unexpected connection outside Norman Cumming's normal circles. Gain a Contact. |
7 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
49 |
Continued as Merchant (Merchant Marine). |
8 |
52 |
Gained a contact. |
8 |
53 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
53 |
Continued as Merchant (Merchant Marine). |
9 |
56 |
Make an unexpected connection outside Norman Cumming's normal circles. Gain a Contact. |
10 |
57 |
Continued as Merchant (Merchant Marine). |
10 |
60 |
Risk Norman Cumming's fortune on a possibility lucrative deal and win. |
10 |
61 |
Forced to muster out. |