Scout Norris Hislop  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Dynchia 61 M 7 (0) 1 (-2) 5 (-1) 9 (1) 10 (1) 4 (-1)6 (0)7159A4
Giggly, Abrupt, Wheezing
 
Skills
Animals (Training) 1
Art (Creative/Visual Media) 1
Astrogation 1
Clairvoyance 0
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Language (Oynprith (Droyne)) 1
Mechanic 0
Medic 2
Persuade 1
Pilot (Small Craft) 1
Profession (Sports/Atmosphere Surfing) 1
Science (Life Sciences/Psionicology) 0
Streetwise 0
Teleportation 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Psion Adept Initiate26
Scout Courier Scout12
 
Name Type Affinity Enmity Power Influence Species
Norman Jacobs Contact 2 1 0 0 Dynchia (M/35)
Watson Doolan Contact 2 1 3 1 Dynchia (M/32)
Watson Doolan loses some of their power base.
 
Term Age History
1 18 Failed to qualify for Thief (Rogue).
1 18 Became a Drifter (Scavenger).
1 21 Find valuable salvage.
2 22 Continued as Drifter (Scavenger).
2 23 Encounter a Psionic institute.
2 23 Tested for psionic powers
3 26 Became a Psion (Adept).
3 29 Gain a contact outside of normal circles.
4 30 Continued as Psion (Adept).
4 33 Advanced training in a specialist field.
5 34 Continued as Psion (Adept).
5 35 Spent time mastering mind and body.
6 38 Continued as Psion (Adept).
6 40 Pick up potentially useful information using Norris Hislop's psychic powers.
7 42 Continued as Psion (Adept).
7 45 Gained a contact.
7 46 Promoted to Psion (Adept) rank 1 with the new title Initiate.
8 46 Continued as Psion (Adept).
8 47 Gain a contact outside of normal circles.
8 50 Promoted to Psion (Adept) rank 2.
9 50 Voluntarily left Adept
9 50 Became a Scout (Courier).
9 52 Norris Hislop survey an alien world.
10 54 Continued as Scout (Courier).
10 56 Spend several years jumping from world to world in Norris Hislop's scout ship.
10 58 Promoted to Scout (Courier) rank 1 with the new title Scout.
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